This is the complete list of members for
Vectormath::Aos::Quat, including all inherited members.
| getElem(int idx) const | Vectormath::Aos::Quat | [inline] |
| getW() const | Vectormath::Aos::Quat | [inline] |
| getX() const | Vectormath::Aos::Quat | [inline] |
| getXYZ() const | Vectormath::Aos::Quat | [inline] |
| getY() const | Vectormath::Aos::Quat | [inline] |
| getZ() const | Vectormath::Aos::Quat | [inline] |
| identity() | Vectormath::Aos::Quat | [inline, static] |
| mW | Vectormath::Aos::Quat | [private] |
| mX | Vectormath::Aos::Quat | [private] |
| mY | Vectormath::Aos::Quat | [private] |
| mZ | Vectormath::Aos::Quat | [private] |
| operator*(const Quat &quat) const | Vectormath::Aos::Quat | [inline] |
| operator*(float scalar) const | Vectormath::Aos::Quat | [inline] |
| operator*=(const Quat &quat) | Vectormath::Aos::Quat | [inline] |
| operator*=(float scalar) | Vectormath::Aos::Quat | [inline] |
| operator+(const Quat &quat) const | Vectormath::Aos::Quat | [inline] |
| operator+=(const Quat &quat) | Vectormath::Aos::Quat | [inline] |
| operator-(const Quat &quat) const | Vectormath::Aos::Quat | [inline] |
| operator-() const | Vectormath::Aos::Quat | [inline] |
| operator-=(const Quat &quat) | Vectormath::Aos::Quat | [inline] |
| operator/(float scalar) const | Vectormath::Aos::Quat | [inline] |
| operator/=(float scalar) | Vectormath::Aos::Quat | [inline] |
| operator=(const Quat &quat) | Vectormath::Aos::Quat | [inline] |
| operator[](int idx) | Vectormath::Aos::Quat | [inline] |
| operator[](int idx) const | Vectormath::Aos::Quat | [inline] |
| Quat() | Vectormath::Aos::Quat | [inline] |
| Quat(const Quat &quat) | Vectormath::Aos::Quat | [inline] |
| Quat(float x, float y, float z, float w) | Vectormath::Aos::Quat | [inline] |
| Quat(const Vector3 &xyz, float w) | Vectormath::Aos::Quat | [inline] |
| Quat(const Vector4 &vec) | Vectormath::Aos::Quat | [inline, explicit] |
| Quat(const Matrix3 &rotMat) | Vectormath::Aos::Quat | [inline, explicit] |
| Quat(float scalar) | Vectormath::Aos::Quat | [inline, explicit] |
| rotation(const Vector3 &unitVec0, const Vector3 &unitVec1) | Vectormath::Aos::Quat | [inline, static] |
| rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Quat | [inline, static] |
| rotationX(float radians) | Vectormath::Aos::Quat | [inline, static] |
| rotationY(float radians) | Vectormath::Aos::Quat | [inline, static] |
| rotationZ(float radians) | Vectormath::Aos::Quat | [inline, static] |
| setElem(int idx, float value) | Vectormath::Aos::Quat | [inline] |
| setW(float w) | Vectormath::Aos::Quat | [inline] |
| setX(float x) | Vectormath::Aos::Quat | [inline] |
| setXYZ(const Vector3 &vec) | Vectormath::Aos::Quat | [inline] |
| setY(float y) | Vectormath::Aos::Quat | [inline] |
| setZ(float z) | Vectormath::Aos::Quat | [inline] |