Bullet Collision Detection & Physics Library

Vectormath::Aos::Quat Member List

This is the complete list of members for Vectormath::Aos::Quat, including all inherited members.
getElem(int idx) const Vectormath::Aos::Quat [inline]
getW() const Vectormath::Aos::Quat [inline]
getX() const Vectormath::Aos::Quat [inline]
getXYZ() const Vectormath::Aos::Quat [inline]
getY() const Vectormath::Aos::Quat [inline]
getZ() const Vectormath::Aos::Quat [inline]
identity()Vectormath::Aos::Quat [inline, static]
mWVectormath::Aos::Quat [private]
mXVectormath::Aos::Quat [private]
mYVectormath::Aos::Quat [private]
mZVectormath::Aos::Quat [private]
operator*(const Quat &quat) const Vectormath::Aos::Quat [inline]
operator*(float scalar) const Vectormath::Aos::Quat [inline]
operator*=(const Quat &quat)Vectormath::Aos::Quat [inline]
operator*=(float scalar)Vectormath::Aos::Quat [inline]
operator+(const Quat &quat) const Vectormath::Aos::Quat [inline]
operator+=(const Quat &quat)Vectormath::Aos::Quat [inline]
operator-(const Quat &quat) const Vectormath::Aos::Quat [inline]
operator-() const Vectormath::Aos::Quat [inline]
operator-=(const Quat &quat)Vectormath::Aos::Quat [inline]
operator/(float scalar) const Vectormath::Aos::Quat [inline]
operator/=(float scalar)Vectormath::Aos::Quat [inline]
operator=(const Quat &quat)Vectormath::Aos::Quat [inline]
operator[](int idx)Vectormath::Aos::Quat [inline]
operator[](int idx) const Vectormath::Aos::Quat [inline]
Quat()Vectormath::Aos::Quat [inline]
Quat(const Quat &quat)Vectormath::Aos::Quat [inline]
Quat(float x, float y, float z, float w)Vectormath::Aos::Quat [inline]
Quat(const Vector3 &xyz, float w)Vectormath::Aos::Quat [inline]
Quat(const Vector4 &vec)Vectormath::Aos::Quat [inline, explicit]
Quat(const Matrix3 &rotMat)Vectormath::Aos::Quat [inline, explicit]
Quat(float scalar)Vectormath::Aos::Quat [inline, explicit]
rotation(const Vector3 &unitVec0, const Vector3 &unitVec1)Vectormath::Aos::Quat [inline, static]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Quat [inline, static]
rotationX(float radians)Vectormath::Aos::Quat [inline, static]
rotationY(float radians)Vectormath::Aos::Quat [inline, static]
rotationZ(float radians)Vectormath::Aos::Quat [inline, static]
setElem(int idx, float value)Vectormath::Aos::Quat [inline]
setW(float w)Vectormath::Aos::Quat [inline]
setX(float x)Vectormath::Aos::Quat [inline]
setXYZ(const Vector3 &vec)Vectormath::Aos::Quat [inline]
setY(float y)Vectormath::Aos::Quat [inline]
setZ(float z)Vectormath::Aos::Quat [inline]