Bullet Collision Detection & Physics Library
Public Types | Public Member Functions | Protected Attributes | List of all members
btCollisionObject Class Reference

btCollisionObject can be used to manage collision detection objects. More...

#include <btCollisionObject.h>

Inheritance diagram for btCollisionObject:
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Collaboration diagram for btCollisionObject:
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Public Types

enum  CollisionFlags {
  CF_STATIC_OBJECT = 1,
  CF_KINEMATIC_OBJECT = 2,
  CF_NO_CONTACT_RESPONSE = 4,
  CF_CUSTOM_MATERIAL_CALLBACK = 8,
  CF_CHARACTER_OBJECT = 16,
  CF_DISABLE_VISUALIZE_OBJECT = 32,
  CF_DISABLE_SPU_COLLISION_PROCESSING = 64,
  CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
  CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
  CF_HAS_FRICTION_ANCHOR = 512,
  CF_HAS_COLLISION_SOUND_TRIGGER = 1024
}
 
enum  CollisionObjectTypes {
  CO_COLLISION_OBJECT =1,
  CO_RIGID_BODY =2,
  CO_GHOST_OBJECT =4,
  CO_SOFT_BODY =8,
  CO_HF_FLUID =16,
  CO_USER_TYPE =32,
  CO_FEATHERSTONE_LINK =64
}
 
enum  AnisotropicFrictionFlags {
  CF_ANISOTROPIC_FRICTION_DISABLED =0,
  CF_ANISOTROPIC_FRICTION = 1,
  CF_ANISOTROPIC_ROLLING_FRICTION = 2
}
 

Public Member Functions

 BT_DECLARE_ALIGNED_ALLOCATOR ()
 
bool mergesSimulationIslands () const
 
const btVector3getAnisotropicFriction () const
 
void setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)
 
bool hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const
 
void setContactProcessingThreshold (btScalar contactProcessingThreshold)
 the constraint solver can discard solving contacts, if the distance is above this threshold. More...
 
btScalar getContactProcessingThreshold () const
 
bool isStaticObject () const
 
bool isKinematicObject () const
 
bool isStaticOrKinematicObject () const
 
bool hasContactResponse () const
 
 btCollisionObject ()
 
virtual ~btCollisionObject ()
 
virtual void setCollisionShape (btCollisionShape *collisionShape)
 
const btCollisionShapegetCollisionShape () const
 
btCollisionShapegetCollisionShape ()
 
void setIgnoreCollisionCheck (const btCollisionObject *co, bool ignoreCollisionCheck)
 
virtual bool checkCollideWithOverride (const btCollisionObject *co) const
 
void * internalGetExtensionPointer () const
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions. More...
 
void internalSetExtensionPointer (void *pointer)
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. More...
 
int getActivationState () const
 
void setActivationState (int newState) const
 
void setDeactivationTime (btScalar time)
 
btScalar getDeactivationTime () const
 
void forceActivationState (int newState) const
 
void activate (bool forceActivation=false) const
 
bool isActive () const
 
void setRestitution (btScalar rest)
 
btScalar getRestitution () const
 
void setFriction (btScalar frict)
 
btScalar getFriction () const
 
void setRollingFriction (btScalar frict)
 
btScalar getRollingFriction () const
 
void setSpinningFriction (btScalar frict)
 
btScalar getSpinningFriction () const
 
void setContactStiffnessAndDamping (btScalar stiffness, btScalar damping)
 
btScalar getContactStiffness () const
 
btScalar getContactDamping () const
 
int getInternalType () const
 reserved for Bullet internal usage More...
 
btTransformgetWorldTransform ()
 
const btTransformgetWorldTransform () const
 
void setWorldTransform (const btTransform &worldTrans)
 
btBroadphaseProxygetBroadphaseHandle ()
 
const btBroadphaseProxygetBroadphaseHandle () const
 
void setBroadphaseHandle (btBroadphaseProxy *handle)
 
const btTransformgetInterpolationWorldTransform () const
 
btTransformgetInterpolationWorldTransform ()
 
void setInterpolationWorldTransform (const btTransform &trans)
 
void setInterpolationLinearVelocity (const btVector3 &linvel)
 
void setInterpolationAngularVelocity (const btVector3 &angvel)
 
const btVector3getInterpolationLinearVelocity () const
 
const btVector3getInterpolationAngularVelocity () const
 
int getIslandTag () const
 
void setIslandTag (int tag)
 
int getCompanionId () const
 
void setCompanionId (int id)
 
int getWorldArrayIndex () const
 
void setWorldArrayIndex (int ix)
 
btScalar getHitFraction () const
 
void setHitFraction (btScalar hitFraction)
 
int getCollisionFlags () const
 
void setCollisionFlags (int flags)
 
btScalar getCcdSweptSphereRadius () const
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More...
 
void setCcdSweptSphereRadius (btScalar radius)
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More...
 
btScalar getCcdMotionThreshold () const
 
btScalar getCcdSquareMotionThreshold () const
 
void setCcdMotionThreshold (btScalar ccdMotionThreshold)
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More...
 
void * getUserPointer () const
 users can point to their objects, userPointer is not used by Bullet More...
 
int getUserIndex () const
 
int getUserIndex2 () const
 
void setUserPointer (void *userPointer)
 users can point to their objects, userPointer is not used by Bullet More...
 
void setUserIndex (int index)
 users can point to their objects, userPointer is not used by Bullet More...
 
void setUserIndex2 (int index)
 
int getUpdateRevisionInternal () const
 
void setCustomDebugColor (const btVector3 &colorRGB)
 
void removeCustomDebugColor ()
 
bool getCustomDebugColor (btVector3 &colorRGB) const
 
bool checkCollideWith (const btCollisionObject *co) const
 
virtual int calculateSerializeBufferSize () const
 
virtual const char * serialize (void *dataBuffer, class btSerializer *serializer) const
 fills the dataBuffer and returns the struct name (and 0 on failure) More...
 
virtual void serializeSingleObject (class btSerializer *serializer) const
 

Protected Attributes

btTransform m_worldTransform
 
btTransform m_interpolationWorldTransform
 m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform More...
 
btVector3 m_interpolationLinearVelocity
 
btVector3 m_interpolationAngularVelocity
 
btVector3 m_anisotropicFriction
 
int m_hasAnisotropicFriction
 
btScalar m_contactProcessingThreshold
 
btBroadphaseProxym_broadphaseHandle
 
btCollisionShapem_collisionShape
 
void * m_extensionPointer
 m_extensionPointer is used by some internal low-level Bullet extensions. More...
 
btCollisionShapem_rootCollisionShape
 m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced. More...
 
int m_collisionFlags
 
int m_islandTag1
 
int m_companionId
 
int m_worldArrayIndex
 
int m_activationState1
 
btScalar m_deactivationTime
 
btScalar m_friction
 
btScalar m_restitution
 
btScalar m_rollingFriction
 
btScalar m_spinningFriction
 
btScalar m_contactDamping
 
btScalar m_contactStiffness
 
int m_internalType
 m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. More...
 
void * m_userObjectPointer
 users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer More...
 
int m_userIndex2
 
int m_userIndex
 
btScalar m_hitFraction
 time of impact calculation More...
 
btScalar m_ccdSweptSphereRadius
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More...
 
btScalar m_ccdMotionThreshold
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More...
 
int m_checkCollideWith
 If some object should have elaborate collision filtering by sub-classes. More...
 
btAlignedObjectArray< const btCollisionObject * > m_objectsWithoutCollisionCheck
 
int m_updateRevision
 internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation. More...
 
btVector3 m_customDebugColorRGB
 

Detailed Description

btCollisionObject can be used to manage collision detection objects.

btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. They can be added to the btCollisionWorld.

Definition at line 49 of file btCollisionObject.h.

Member Enumeration Documentation

Enumerator
CF_ANISOTROPIC_FRICTION_DISABLED 
CF_ANISOTROPIC_FRICTION 
CF_ANISOTROPIC_ROLLING_FRICTION 

Definition at line 159 of file btCollisionObject.h.

Enumerator
CF_STATIC_OBJECT 
CF_KINEMATIC_OBJECT 
CF_NO_CONTACT_RESPONSE 
CF_CUSTOM_MATERIAL_CALLBACK 
CF_CHARACTER_OBJECT 
CF_DISABLE_VISUALIZE_OBJECT 
CF_DISABLE_SPU_COLLISION_PROCESSING 
CF_HAS_CONTACT_STIFFNESS_DAMPING 
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR 
CF_HAS_FRICTION_ANCHOR 
CF_HAS_COLLISION_SOUND_TRIGGER 

Definition at line 131 of file btCollisionObject.h.

Enumerator
CO_COLLISION_OBJECT 
CO_RIGID_BODY 
CO_GHOST_OBJECT 

CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter It is useful for collision sensors, explosion objects, character controller etc.

CO_SOFT_BODY 
CO_HF_FLUID 
CO_USER_TYPE 
CO_FEATHERSTONE_LINK 

Definition at line 146 of file btCollisionObject.h.

Constructor & Destructor Documentation

btCollisionObject::btCollisionObject ( )

Definition at line 21 of file btCollisionObject.cpp.

btCollisionObject::~btCollisionObject ( )
virtual

Definition at line 57 of file btCollisionObject.cpp.

Member Function Documentation

void btCollisionObject::activate ( bool  forceActivation = false) const

Definition at line 72 of file btCollisionObject.cpp.

btCollisionObject::BT_DECLARE_ALIGNED_ALLOCATOR ( )
int btCollisionObject::calculateSerializeBufferSize ( ) const
inlinevirtual

Reimplemented in btSoftBody, btRigidBody, and btMultiBodyLinkCollider.

Definition at line 673 of file btCollisionObject.h.

bool btCollisionObject::checkCollideWith ( const btCollisionObject co) const
inline

Definition at line 584 of file btCollisionObject.h.

virtual bool btCollisionObject::checkCollideWithOverride ( const btCollisionObject co) const
inlinevirtual

Reimplemented in btMultiBodyLinkCollider.

Definition at line 256 of file btCollisionObject.h.

void btCollisionObject::forceActivationState ( int  newState) const

Definition at line 67 of file btCollisionObject.cpp.

int btCollisionObject::getActivationState ( ) const
inline

Definition at line 282 of file btCollisionObject.h.

const btVector3& btCollisionObject::getAnisotropicFriction ( ) const
inline

Definition at line 172 of file btCollisionObject.h.

btBroadphaseProxy* btCollisionObject::getBroadphaseHandle ( )
inline

Definition at line 389 of file btCollisionObject.h.

const btBroadphaseProxy* btCollisionObject::getBroadphaseHandle ( ) const
inline

Definition at line 394 of file btCollisionObject.h.

btScalar btCollisionObject::getCcdMotionThreshold ( ) const
inline

Definition at line 507 of file btCollisionObject.h.

btScalar btCollisionObject::getCcdSquareMotionThreshold ( ) const
inline

Definition at line 512 of file btCollisionObject.h.

btScalar btCollisionObject::getCcdSweptSphereRadius ( ) const
inline

Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::

Definition at line 496 of file btCollisionObject.h.

int btCollisionObject::getCollisionFlags ( ) const
inline

Definition at line 485 of file btCollisionObject.h.

const btCollisionShape* btCollisionObject::getCollisionShape ( ) const
inline

Definition at line 228 of file btCollisionObject.h.

btCollisionShape* btCollisionObject::getCollisionShape ( )
inline

Definition at line 233 of file btCollisionObject.h.

int btCollisionObject::getCompanionId ( ) const
inline

Definition at line 453 of file btCollisionObject.h.

btScalar btCollisionObject::getContactDamping ( ) const
inline

Definition at line 361 of file btCollisionObject.h.

btScalar btCollisionObject::getContactProcessingThreshold ( ) const
inline

Definition at line 193 of file btCollisionObject.h.

btScalar btCollisionObject::getContactStiffness ( ) const
inline

Definition at line 356 of file btCollisionObject.h.

bool btCollisionObject::getCustomDebugColor ( btVector3 colorRGB) const
inline

Definition at line 574 of file btCollisionObject.h.

btScalar btCollisionObject::getDeactivationTime ( ) const
inline

Definition at line 290 of file btCollisionObject.h.

btScalar btCollisionObject::getFriction ( ) const
inline

Definition at line 318 of file btCollisionObject.h.

btScalar btCollisionObject::getHitFraction ( ) const
inline

Definition at line 474 of file btCollisionObject.h.

int btCollisionObject::getInternalType ( ) const
inline

reserved for Bullet internal usage

Definition at line 367 of file btCollisionObject.h.

const btVector3& btCollisionObject::getInterpolationAngularVelocity ( ) const
inline

Definition at line 438 of file btCollisionObject.h.

const btVector3& btCollisionObject::getInterpolationLinearVelocity ( ) const
inline

Definition at line 433 of file btCollisionObject.h.

const btTransform& btCollisionObject::getInterpolationWorldTransform ( ) const
inline

Definition at line 405 of file btCollisionObject.h.

btTransform& btCollisionObject::getInterpolationWorldTransform ( )
inline

Definition at line 410 of file btCollisionObject.h.

int btCollisionObject::getIslandTag ( ) const
inline

Definition at line 443 of file btCollisionObject.h.

btScalar btCollisionObject::getRestitution ( ) const
inline

Definition at line 309 of file btCollisionObject.h.

btScalar btCollisionObject::getRollingFriction ( ) const
inline

Definition at line 328 of file btCollisionObject.h.

btScalar btCollisionObject::getSpinningFriction ( ) const
inline

Definition at line 337 of file btCollisionObject.h.

int btCollisionObject::getUpdateRevisionInternal ( ) const
inline

Definition at line 558 of file btCollisionObject.h.

int btCollisionObject::getUserIndex ( ) const
inline

Definition at line 531 of file btCollisionObject.h.

int btCollisionObject::getUserIndex2 ( ) const
inline

Definition at line 536 of file btCollisionObject.h.

void* btCollisionObject::getUserPointer ( ) const
inline

users can point to their objects, userPointer is not used by Bullet

Definition at line 526 of file btCollisionObject.h.

int btCollisionObject::getWorldArrayIndex ( ) const
inline

Definition at line 463 of file btCollisionObject.h.

btTransform& btCollisionObject::getWorldTransform ( )
inline

Definition at line 372 of file btCollisionObject.h.

const btTransform& btCollisionObject::getWorldTransform ( ) const
inline

Definition at line 377 of file btCollisionObject.h.

bool btCollisionObject::hasAnisotropicFriction ( int  frictionMode = CF_ANISOTROPIC_FRICTION) const
inline

Definition at line 182 of file btCollisionObject.h.

bool btCollisionObject::hasContactResponse ( ) const
inline

Definition at line 212 of file btCollisionObject.h.

void* btCollisionObject::internalGetExtensionPointer ( ) const
inline

Avoid using this internal API call, the extension pointer is used by some Bullet extensions.

If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.

Definition at line 271 of file btCollisionObject.h.

void btCollisionObject::internalSetExtensionPointer ( void *  pointer)
inline

Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.

Definition at line 277 of file btCollisionObject.h.

bool btCollisionObject::isActive ( ) const
inline

Definition at line 299 of file btCollisionObject.h.

bool btCollisionObject::isKinematicObject ( ) const
inline

Definition at line 202 of file btCollisionObject.h.

bool btCollisionObject::isStaticObject ( ) const
inline

Definition at line 198 of file btCollisionObject.h.

bool btCollisionObject::isStaticOrKinematicObject ( ) const
inline

Definition at line 207 of file btCollisionObject.h.

bool btCollisionObject::mergesSimulationIslands ( ) const
inline

static objects, kinematic and object without contact response don't merge islands

Definition at line 166 of file btCollisionObject.h.

void btCollisionObject::removeCustomDebugColor ( )
inline

Definition at line 569 of file btCollisionObject.h.

const char * btCollisionObject::serialize ( void *  dataBuffer,
class btSerializer serializer 
) const
virtual

fills the dataBuffer and returns the struct name (and 0 on failure)

Reimplemented in btSoftBody, btRigidBody, and btMultiBodyLinkCollider.

Definition at line 81 of file btCollisionObject.cpp.

void btCollisionObject::serializeSingleObject ( class btSerializer serializer) const
virtual

Reimplemented in btRigidBody.

Definition at line 134 of file btCollisionObject.cpp.

void btCollisionObject::setActivationState ( int  newState) const

Definition at line 61 of file btCollisionObject.cpp.

void btCollisionObject::setAnisotropicFriction ( const btVector3 anisotropicFriction,
int  frictionMode = CF_ANISOTROPIC_FRICTION 
)
inline

Definition at line 176 of file btCollisionObject.h.

void btCollisionObject::setBroadphaseHandle ( btBroadphaseProxy handle)
inline

Definition at line 399 of file btCollisionObject.h.

void btCollisionObject::setCcdMotionThreshold ( btScalar  ccdMotionThreshold)
inline

Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.

Definition at line 520 of file btCollisionObject.h.

void btCollisionObject::setCcdSweptSphereRadius ( btScalar  radius)
inline

Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::

Definition at line 502 of file btCollisionObject.h.

void btCollisionObject::setCollisionFlags ( int  flags)
inline

Definition at line 490 of file btCollisionObject.h.

virtual void btCollisionObject::setCollisionShape ( btCollisionShape collisionShape)
inlinevirtual

Reimplemented in btSoftBody.

Definition at line 221 of file btCollisionObject.h.

void btCollisionObject::setCompanionId ( int  id)
inline

Definition at line 458 of file btCollisionObject.h.

void btCollisionObject::setContactProcessingThreshold ( btScalar  contactProcessingThreshold)
inline

the constraint solver can discard solving contacts, if the distance is above this threshold.

0 by default. Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges

Definition at line 189 of file btCollisionObject.h.

void btCollisionObject::setContactStiffnessAndDamping ( btScalar  stiffness,
btScalar  damping 
)
inline

Definition at line 341 of file btCollisionObject.h.

void btCollisionObject::setCustomDebugColor ( const btVector3 colorRGB)
inline

Definition at line 563 of file btCollisionObject.h.

void btCollisionObject::setDeactivationTime ( btScalar  time)
inline

Definition at line 286 of file btCollisionObject.h.

void btCollisionObject::setFriction ( btScalar  frict)
inline

Definition at line 313 of file btCollisionObject.h.

void btCollisionObject::setHitFraction ( btScalar  hitFraction)
inline

Definition at line 479 of file btCollisionObject.h.

void btCollisionObject::setIgnoreCollisionCheck ( const btCollisionObject co,
bool  ignoreCollisionCheck 
)
inline

Definition at line 238 of file btCollisionObject.h.

void btCollisionObject::setInterpolationAngularVelocity ( const btVector3 angvel)
inline

Definition at line 427 of file btCollisionObject.h.

void btCollisionObject::setInterpolationLinearVelocity ( const btVector3 linvel)
inline

Definition at line 421 of file btCollisionObject.h.

void btCollisionObject::setInterpolationWorldTransform ( const btTransform trans)
inline

Definition at line 415 of file btCollisionObject.h.

void btCollisionObject::setIslandTag ( int  tag)
inline

Definition at line 448 of file btCollisionObject.h.

void btCollisionObject::setRestitution ( btScalar  rest)
inline

Definition at line 304 of file btCollisionObject.h.

void btCollisionObject::setRollingFriction ( btScalar  frict)
inline

Definition at line 323 of file btCollisionObject.h.

void btCollisionObject::setSpinningFriction ( btScalar  frict)
inline

Definition at line 332 of file btCollisionObject.h.

void btCollisionObject::setUserIndex ( int  index)
inline

users can point to their objects, userPointer is not used by Bullet

Definition at line 548 of file btCollisionObject.h.

void btCollisionObject::setUserIndex2 ( int  index)
inline

Definition at line 553 of file btCollisionObject.h.

void btCollisionObject::setUserPointer ( void *  userPointer)
inline

users can point to their objects, userPointer is not used by Bullet

Definition at line 542 of file btCollisionObject.h.

void btCollisionObject::setWorldArrayIndex ( int  ix)
inline

Definition at line 469 of file btCollisionObject.h.

void btCollisionObject::setWorldTransform ( const btTransform worldTrans)
inline

Definition at line 382 of file btCollisionObject.h.

Member Data Documentation

int btCollisionObject::m_activationState1
mutableprotected

Definition at line 84 of file btCollisionObject.h.

btVector3 btCollisionObject::m_anisotropicFriction
protected

Definition at line 64 of file btCollisionObject.h.

btBroadphaseProxy* btCollisionObject::m_broadphaseHandle
protected

Definition at line 68 of file btCollisionObject.h.

btScalar btCollisionObject::m_ccdMotionThreshold
protected

Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.

Definition at line 115 of file btCollisionObject.h.

btScalar btCollisionObject::m_ccdSweptSphereRadius
protected

Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::

Definition at line 112 of file btCollisionObject.h.

int btCollisionObject::m_checkCollideWith
protected

If some object should have elaborate collision filtering by sub-classes.

Definition at line 118 of file btCollisionObject.h.

int btCollisionObject::m_collisionFlags
protected

Definition at line 78 of file btCollisionObject.h.

btCollisionShape* btCollisionObject::m_collisionShape
protected

Definition at line 69 of file btCollisionObject.h.

int btCollisionObject::m_companionId
protected

Definition at line 81 of file btCollisionObject.h.

btScalar btCollisionObject::m_contactDamping
protected

Definition at line 91 of file btCollisionObject.h.

btScalar btCollisionObject::m_contactProcessingThreshold
protected

Definition at line 66 of file btCollisionObject.h.

btScalar btCollisionObject::m_contactStiffness
protected

Definition at line 92 of file btCollisionObject.h.

btVector3 btCollisionObject::m_customDebugColorRGB
protected

Definition at line 125 of file btCollisionObject.h.

btScalar btCollisionObject::m_deactivationTime
mutableprotected

Definition at line 85 of file btCollisionObject.h.

void* btCollisionObject::m_extensionPointer
protected

m_extensionPointer is used by some internal low-level Bullet extensions.

Definition at line 71 of file btCollisionObject.h.

btScalar btCollisionObject::m_friction
protected

Definition at line 87 of file btCollisionObject.h.

int btCollisionObject::m_hasAnisotropicFriction
protected

Definition at line 65 of file btCollisionObject.h.

btScalar btCollisionObject::m_hitFraction
protected

time of impact calculation

Definition at line 109 of file btCollisionObject.h.

int btCollisionObject::m_internalType
protected

m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.

do not assign your own m_internalType unless you write a new dynamics object class.

Definition at line 98 of file btCollisionObject.h.

btVector3 btCollisionObject::m_interpolationAngularVelocity
protected

Definition at line 62 of file btCollisionObject.h.

btVector3 btCollisionObject::m_interpolationLinearVelocity
protected

Definition at line 61 of file btCollisionObject.h.

btTransform btCollisionObject::m_interpolationWorldTransform
protected

m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform

Definition at line 58 of file btCollisionObject.h.

int btCollisionObject::m_islandTag1
protected

Definition at line 80 of file btCollisionObject.h.

btAlignedObjectArray<const btCollisionObject*> btCollisionObject::m_objectsWithoutCollisionCheck
protected

Definition at line 120 of file btCollisionObject.h.

btScalar btCollisionObject::m_restitution
protected

Definition at line 88 of file btCollisionObject.h.

btScalar btCollisionObject::m_rollingFriction
protected

Definition at line 89 of file btCollisionObject.h.

btCollisionShape* btCollisionObject::m_rootCollisionShape
protected

m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.

Definition at line 76 of file btCollisionObject.h.

btScalar btCollisionObject::m_spinningFriction
protected

Definition at line 90 of file btCollisionObject.h.

int btCollisionObject::m_updateRevision
protected

internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.

Definition at line 123 of file btCollisionObject.h.

int btCollisionObject::m_userIndex
protected

Definition at line 106 of file btCollisionObject.h.

int btCollisionObject::m_userIndex2
protected

Definition at line 104 of file btCollisionObject.h.

void* btCollisionObject::m_userObjectPointer
protected

users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer

Definition at line 102 of file btCollisionObject.h.

int btCollisionObject::m_worldArrayIndex
protected

Definition at line 82 of file btCollisionObject.h.

btTransform btCollisionObject::m_worldTransform
protected

Definition at line 54 of file btCollisionObject.h.


The documentation for this class was generated from the following files: