btDiscreteDynamicsWorld Class Reference

btDiscreteDynamicsWorld provides discrete rigid body simulation those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController More...

#include <btDiscreteDynamicsWorld.h>

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List of all members.

Public Member Functions

 btDiscreteDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
 this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those
virtual ~btDiscreteDynamicsWorld ()
virtual int stepSimulation (btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))
 if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
virtual void synchronizeMotionStates ()
void synchronizeSingleMotionState (btRigidBody *body)
 this can be useful to synchronize a single rigid body -> graphics object
virtual void addConstraint (btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)
virtual void removeConstraint (btTypedConstraint *constraint)
virtual void addAction (btActionInterface *)
virtual void removeAction (btActionInterface *)
btSimulationIslandManagergetSimulationIslandManager ()
const btSimulationIslandManagergetSimulationIslandManager () const
btCollisionWorldgetCollisionWorld ()
virtual void setGravity (const btVector3 &gravity)
virtual btVector3 getGravity () const
virtual void addCollisionObject (btCollisionObject *collisionObject, short int collisionFilterGroup=btBroadphaseProxy::StaticFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter^btBroadphaseProxy::StaticFilter)
virtual void addRigidBody (btRigidBody *body)
virtual void addRigidBody (btRigidBody *body, short group, short mask)
virtual void removeRigidBody (btRigidBody *body)
virtual void removeCollisionObject (btCollisionObject *collisionObject)
 removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
void debugDrawConstraint (btTypedConstraint *constraint)
virtual void debugDrawWorld ()
virtual void setConstraintSolver (btConstraintSolver *solver)
virtual btConstraintSolvergetConstraintSolver ()
virtual int getNumConstraints () const
virtual btTypedConstraintgetConstraint (int index)
virtual const btTypedConstraintgetConstraint (int index) const
virtual btDynamicsWorldType getWorldType () const
virtual void clearForces ()
 the forces on each rigidbody is accumulating together with gravity. clear this after each timestep.
virtual void applyGravity ()
 apply gravity, call this once per timestep
virtual void setNumTasks (int numTasks)
virtual void updateVehicles (btScalar timeStep)
 obsolete, use updateActions instead
virtual void addVehicle (btActionInterface *vehicle)
 obsolete, use addAction instead
virtual void removeVehicle (btActionInterface *vehicle)
 obsolete, use removeAction instead
virtual void addCharacter (btActionInterface *character)
 obsolete, use addAction instead
virtual void removeCharacter (btActionInterface *character)
 obsolete, use removeAction instead
void setSynchronizeAllMotionStates (bool synchronizeAll)
bool getSynchronizeAllMotionStates () const
virtual void serialize (btSerializer *serializer)
 Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo).

Protected Member Functions

virtual void predictUnconstraintMotion (btScalar timeStep)
virtual void integrateTransforms (btScalar timeStep)
virtual void calculateSimulationIslands ()
virtual void solveConstraints (btContactSolverInfo &solverInfo)
void updateActivationState (btScalar timeStep)
void updateActions (btScalar timeStep)
void startProfiling (btScalar timeStep)
virtual void internalSingleStepSimulation (btScalar timeStep)
virtual void saveKinematicState (btScalar timeStep)
void serializeRigidBodies (btSerializer *serializer)

Protected Attributes

btConstraintSolverm_constraintSolver
btSimulationIslandManagerm_islandManager
btAlignedObjectArray
< btTypedConstraint * > 
m_constraints
btAlignedObjectArray
< btRigidBody * > 
m_nonStaticRigidBodies
btVector3 m_gravity
btScalar m_localTime
bool m_ownsIslandManager
bool m_ownsConstraintSolver
bool m_synchronizeAllMotionStates
btAlignedObjectArray
< btActionInterface * > 
m_actions
int m_profileTimings

Detailed Description

btDiscreteDynamicsWorld provides discrete rigid body simulation those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController

Definition at line 35 of file btDiscreteDynamicsWorld.h.


Constructor & Destructor Documentation

btDiscreteDynamicsWorld::btDiscreteDynamicsWorld ( btDispatcher dispatcher,
btBroadphaseInterface pairCache,
btConstraintSolver constraintSolver,
btCollisionConfiguration collisionConfiguration 
)

this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those

Definition at line 50 of file btDiscreteDynamicsWorld.cpp.

btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld (  )  [virtual]

Definition at line 77 of file btDiscreteDynamicsWorld.cpp.


Member Function Documentation

void btDiscreteDynamicsWorld::addAction ( btActionInterface action  )  [virtual]

Implements btDynamicsWorld.

Definition at line 492 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::addCharacter ( btActionInterface character  )  [virtual]

obsolete, use addAction instead

Reimplemented from btDynamicsWorld.

Definition at line 513 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::addCollisionObject ( btCollisionObject collisionObject,
short int  collisionFilterGroup = btBroadphaseProxy::StaticFilter,
short int  collisionFilterMask = btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter 
) [virtual]

Reimplemented from btCollisionWorld.

Definition at line 360 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::addConstraint ( btTypedConstraint constraint,
bool  disableCollisionsBetweenLinkedBodies = false 
) [virtual]

Reimplemented from btDynamicsWorld.

Definition at line 475 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::addRigidBody ( btRigidBody body,
short  group,
short  mask 
) [virtual]

Definition at line 406 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::addRigidBody ( btRigidBody body  )  [virtual]

Implements btDynamicsWorld.

Definition at line 381 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::addVehicle ( btActionInterface vehicle  )  [virtual]

obsolete, use addAction instead

Reimplemented from btDynamicsWorld.

Definition at line 503 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::applyGravity (  )  [virtual]

apply gravity, call this once per timestep

Definition at line 167 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::calculateSimulationIslands (  )  [protected, virtual]

Definition at line 705 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::clearForces (  )  [virtual]

the forces on each rigidbody is accumulating together with gravity. clear this after each timestep.

Implements btDynamicsWorld.

Definition at line 154 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::debugDrawConstraint ( btTypedConstraint constraint  ) 

Definition at line 906 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::debugDrawWorld (  )  [virtual]

Implements btDynamicsWorld.

Reimplemented in btSoftRigidDynamicsWorld.

Definition at line 114 of file btDiscreteDynamicsWorld.cpp.

btCollisionWorld* btDiscreteDynamicsWorld::getCollisionWorld (  )  [inline]

Definition at line 117 of file btDiscreteDynamicsWorld.h.

const btTypedConstraint * btDiscreteDynamicsWorld::getConstraint ( int  index  )  const [virtual]

Reimplemented from btDynamicsWorld.

Definition at line 1113 of file btDiscreteDynamicsWorld.cpp.

btTypedConstraint * btDiscreteDynamicsWorld::getConstraint ( int  index  )  [virtual]

Reimplemented from btDynamicsWorld.

Definition at line 1109 of file btDiscreteDynamicsWorld.cpp.

btConstraintSolver * btDiscreteDynamicsWorld::getConstraintSolver (  )  [virtual]

Implements btDynamicsWorld.

Definition at line 1099 of file btDiscreteDynamicsWorld.cpp.

btVector3 btDiscreteDynamicsWorld::getGravity (  )  const [virtual]

Implements btDynamicsWorld.

Definition at line 355 of file btDiscreteDynamicsWorld.cpp.

int btDiscreteDynamicsWorld::getNumConstraints (  )  const [virtual]

Reimplemented from btDynamicsWorld.

Definition at line 1105 of file btDiscreteDynamicsWorld.cpp.

const btSimulationIslandManager* btDiscreteDynamicsWorld::getSimulationIslandManager (  )  const [inline]

Definition at line 112 of file btDiscreteDynamicsWorld.h.

btSimulationIslandManager* btDiscreteDynamicsWorld::getSimulationIslandManager (  )  [inline]

Definition at line 107 of file btDiscreteDynamicsWorld.h.

bool btDiscreteDynamicsWorld::getSynchronizeAllMotionStates (  )  const [inline]

Definition at line 188 of file btDiscreteDynamicsWorld.h.

virtual btDynamicsWorldType btDiscreteDynamicsWorld::getWorldType (  )  const [inline, virtual]

Implements btDynamicsWorld.

Reimplemented in btContinuousDynamicsWorld.

Definition at line 153 of file btDiscreteDynamicsWorld.h.

void btDiscreteDynamicsWorld::integrateTransforms ( btScalar  timeStep  )  [protected, virtual]

Definition at line 825 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::internalSingleStepSimulation ( btScalar  timeStep  )  [protected, virtual]

apply gravity, predict motion

perform collision detection

solve contact and other joint constraints

CallbackTriggers();

integrate transforms

update vehicle simulation

Reimplemented in btContinuousDynamicsWorld, and btSoftRigidDynamicsWorld.

Definition at line 296 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::predictUnconstraintMotion ( btScalar  timeStep  )  [protected, virtual]

Reimplemented in btSoftRigidDynamicsWorld.

Definition at line 873 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::removeAction ( btActionInterface action  )  [virtual]

Implements btDynamicsWorld.

Definition at line 497 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::removeCharacter ( btActionInterface character  )  [virtual]

obsolete, use removeAction instead

Reimplemented from btDynamicsWorld.

Definition at line 518 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::removeCollisionObject ( btCollisionObject collisionObject  )  [virtual]

removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject

Reimplemented from btCollisionWorld.

Reimplemented in btSoftRigidDynamicsWorld.

Definition at line 365 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::removeConstraint ( btTypedConstraint constraint  )  [virtual]

Reimplemented from btDynamicsWorld.

Definition at line 485 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::removeRigidBody ( btRigidBody body  )  [virtual]

Implements btDynamicsWorld.

Definition at line 374 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::removeVehicle ( btActionInterface vehicle  )  [virtual]

obsolete, use removeAction instead

Reimplemented from btDynamicsWorld.

Definition at line 508 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::saveKinematicState ( btScalar  timeStep  )  [protected, virtual]

would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows to switch status _after_ adding kinematic objects to the world fix it for Bullet 3.x release

Definition at line 93 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::serialize ( btSerializer serializer  )  [virtual]

Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo).

Reimplemented from btCollisionWorld.

Definition at line 1147 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::serializeRigidBodies ( btSerializer serializer  )  [protected]

Definition at line 1120 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::setConstraintSolver ( btConstraintSolver solver  )  [virtual]

Implements btDynamicsWorld.

Definition at line 1089 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::setGravity ( const btVector3 gravity  )  [virtual]

Implements btDynamicsWorld.

Definition at line 342 of file btDiscreteDynamicsWorld.cpp.

virtual void btDiscreteDynamicsWorld::setNumTasks ( int  numTasks  )  [inline, virtual]

Definition at line 164 of file btDiscreteDynamicsWorld.h.

void btDiscreteDynamicsWorld::setSynchronizeAllMotionStates ( bool  synchronizeAll  )  [inline]

Definition at line 184 of file btDiscreteDynamicsWorld.h.

void btDiscreteDynamicsWorld::solveConstraints ( btContactSolverInfo solverInfo  )  [protected, virtual]

we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id

only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive

solve all the constraints for this island

Definition at line 551 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::startProfiling ( btScalar  timeStep  )  [protected]

Definition at line 891 of file btDiscreteDynamicsWorld.cpp.

int btDiscreteDynamicsWorld::stepSimulation ( btScalar  timeStep,
int  maxSubSteps = 1,
btScalar  fixedTimeStep = btScalar(1.)/btScalar(60.) 
) [virtual]

if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's

Implements btDynamicsWorld.

Definition at line 227 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::synchronizeMotionStates (  )  [virtual]

Implements btDynamicsWorld.

Definition at line 201 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::synchronizeSingleMotionState ( btRigidBody body  ) 

this can be useful to synchronize a single rigid body -> graphics object

Definition at line 181 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::updateActions ( btScalar  timeStep  )  [protected]

Definition at line 428 of file btDiscreteDynamicsWorld.cpp.

void btDiscreteDynamicsWorld::updateActivationState ( btScalar  timeStep  )  [protected]

Definition at line 439 of file btDiscreteDynamicsWorld.cpp.

virtual void btDiscreteDynamicsWorld::updateVehicles ( btScalar  timeStep  )  [inline, virtual]

obsolete, use updateActions instead

Definition at line 170 of file btDiscreteDynamicsWorld.h.


Member Data Documentation

Definition at line 57 of file btDiscreteDynamicsWorld.h.

Definition at line 43 of file btDiscreteDynamicsWorld.h.

Definition at line 39 of file btDiscreteDynamicsWorld.h.

Definition at line 47 of file btDiscreteDynamicsWorld.h.

Definition at line 41 of file btDiscreteDynamicsWorld.h.

Definition at line 50 of file btDiscreteDynamicsWorld.h.

Definition at line 45 of file btDiscreteDynamicsWorld.h.

Definition at line 54 of file btDiscreteDynamicsWorld.h.

Definition at line 53 of file btDiscreteDynamicsWorld.h.

Definition at line 59 of file btDiscreteDynamicsWorld.h.

Definition at line 55 of file btDiscreteDynamicsWorld.h.


The documentation for this class was generated from the following files:

Generated on Mon Feb 15 22:22:43 2010 for Bullet Collision Detection & Physics Library by  doxygen 1.6.1