, including all inherited members.
| activate(bool forceActivation=false) | btCollisionObject | |
| addConstraintRef(btTypedConstraint *c) | btRigidBody | |
| applyCentralForce(const btVector3 &force) | btRigidBody | [inline] |
| applyCentralImpulse(const btVector3 &impulse) | btRigidBody | [inline] |
| applyDamping(btScalar timeStep) | btRigidBody | |
| applyForce(const btVector3 &force, const btVector3 &rel_pos) | btRigidBody | [inline] |
| applyGravity() | btRigidBody | |
| applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos) | btRigidBody | [inline] |
| applyTorque(const btVector3 &torque) | btRigidBody | [inline] |
| applyTorqueImpulse(const btVector3 &torque) | btRigidBody | [inline] |
| ATTRIBUTE_ALIGNED64(btVector3 m_deltaLinearVelocity) | btRigidBody | [protected] |
| BT_DECLARE_ALIGNED_ALLOCATOR() | btCollisionObject | |
| btCollisionObject() | btCollisionObject | |
| btRigidBody(const btRigidBodyConstructionInfo &constructionInfo) | btRigidBody | |
| btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0)) | btRigidBody | |
| calculateSerializeBufferSize() const | btRigidBody | [virtual] |
| CF_CHARACTER_OBJECT enum value | btCollisionObject | |
| CF_CUSTOM_MATERIAL_CALLBACK enum value | btCollisionObject | |
| CF_DISABLE_VISUALIZE_OBJECT enum value | btCollisionObject | |
| CF_KINEMATIC_OBJECT enum value | btCollisionObject | |
| CF_NO_CONTACT_RESPONSE enum value | btCollisionObject | |
| CF_STATIC_OBJECT enum value | btCollisionObject | |
| checkCollideWith(btCollisionObject *co) | btCollisionObject | [inline] |
| checkCollideWithOverride(btCollisionObject *co) | btRigidBody | [virtual] |
| btCollisionObject::checkCollideWithOverride(btCollisionObject *) | btCollisionObject | [inline, protected, virtual] |
| clearForces() | btRigidBody | [inline] |
| CO_COLLISION_OBJECT enum value | btCollisionObject | |
| CO_GHOST_OBJECT enum value | btCollisionObject | |
| CO_HF_FLUID enum value | btCollisionObject | |
| CO_RIGID_BODY enum value | btCollisionObject | |
| CO_SOFT_BODY enum value | btCollisionObject | |
| CollisionFlags enum name | btCollisionObject | |
| CollisionObjectTypes enum name | btCollisionObject | |
| computeAngularImpulseDenominator(const btVector3 &axis) const | btRigidBody | [inline] |
| computeImpulseDenominator(const btVector3 &pos, const btVector3 &normal) const | btRigidBody | [inline] |
| forceActivationState(int newState) | btCollisionObject | |
| getAabb(btVector3 &aabbMin, btVector3 &aabbMax) const | btRigidBody | |
| getActivationState() const | btCollisionObject | [inline] |
| getAngularDamping() const | btRigidBody | [inline] |
| getAngularFactor() const | btRigidBody | [inline] |
| getAngularSleepingThreshold() const | btRigidBody | [inline] |
| getAngularVelocity() const | btRigidBody | [inline] |
| getAnisotropicFriction() const | btCollisionObject | [inline] |
| getBroadphaseHandle() | btCollisionObject | [inline] |
| getBroadphaseHandle() const | btCollisionObject | [inline] |
| getBroadphaseProxy() const | btRigidBody | [inline] |
| getBroadphaseProxy() | btRigidBody | [inline] |
| getCcdMotionThreshold() const | btCollisionObject | [inline] |
| getCcdSquareMotionThreshold() const | btCollisionObject | [inline] |
| getCcdSweptSphereRadius() const | btCollisionObject | [inline] |
| getCenterOfMassPosition() const | btRigidBody | [inline] |
| getCenterOfMassTransform() const | btRigidBody | [inline] |
| getCollisionFlags() const | btCollisionObject | [inline] |
| getCollisionShape() const | btRigidBody | [inline] |
| getCollisionShape() | btRigidBody | [inline] |
| getCompanionId() const | btCollisionObject | [inline] |
| getConstraintRef(int index) | btRigidBody | [inline] |
| getContactProcessingThreshold() const | btCollisionObject | [inline] |
| getDeactivationTime() const | btCollisionObject | [inline] |
| getFlags() const | btRigidBody | [inline] |
| getFriction() const | btCollisionObject | [inline] |
| getGravity() const | btRigidBody | [inline] |
| getHitFraction() const | btCollisionObject | [inline] |
| getInternalType() const | btCollisionObject | [inline] |
| getInterpolationAngularVelocity() const | btCollisionObject | [inline] |
| getInterpolationLinearVelocity() const | btCollisionObject | [inline] |
| getInterpolationWorldTransform() const | btCollisionObject | [inline] |
| getInterpolationWorldTransform() | btCollisionObject | [inline] |
| getInvInertiaDiagLocal() const | btRigidBody | [inline] |
| getInvInertiaTensorWorld() const | btRigidBody | [inline] |
| getInvMass() const | btRigidBody | [inline] |
| getIslandTag() const | btCollisionObject | [inline] |
| getLinearDamping() const | btRigidBody | [inline] |
| getLinearFactor() const | btRigidBody | [inline] |
| getLinearSleepingThreshold() const | btRigidBody | [inline] |
| getLinearVelocity() const | btRigidBody | [inline] |
| getMotionState() | btRigidBody | [inline] |
| getMotionState() const | btRigidBody | [inline] |
| getNumConstraintRefs() | btRigidBody | [inline] |
| getOrientation() const | btRigidBody | |
| getRestitution() const | btCollisionObject | [inline] |
| getRootCollisionShape() const | btCollisionObject | [inline] |
| getRootCollisionShape() | btCollisionObject | [inline] |
| getTotalForce() | btRigidBody | [inline] |
| getTotalTorque() | btRigidBody | [inline] |
| getUserPointer() const | btCollisionObject | [inline] |
| getVelocityInLocalPoint(const btVector3 &rel_pos) const | btRigidBody | [inline] |
| getWorldTransform() | btCollisionObject | [inline] |
| getWorldTransform() const | btCollisionObject | [inline] |
| hasAnisotropicFriction() const | btCollisionObject | [inline] |
| hasContactResponse() const | btCollisionObject | [inline] |
| integrateVelocities(btScalar step) | btRigidBody | |
| internalApplyImpulse(const btVector3 &linearComponent, const btVector3 &angularComponent, const btScalar impulseMagnitude) | btRigidBody | [inline] |
| internalApplyPushImpulse(const btVector3 &linearComponent, const btVector3 &angularComponent, btScalar impulseMagnitude) | btRigidBody | [inline] |
| internalGetAngularFactor() const | btRigidBody | [inline] |
| internalGetAngularVelocity(btVector3 &angVel) const | btRigidBody | [inline] |
| internalGetDeltaAngularVelocity() | btRigidBody | [inline] |
| internalGetDeltaLinearVelocity() | btRigidBody | [inline] |
| internalGetInvMass() const | btRigidBody | [inline] |
| internalGetPushVelocity() | btRigidBody | [inline] |
| internalGetTurnVelocity() | btRigidBody | [inline] |
| internalGetVelocityInLocalPointObsolete(const btVector3 &rel_pos, btVector3 &velocity) const | btRigidBody | [inline] |
| internalSetTemporaryCollisionShape(btCollisionShape *collisionShape) | btCollisionObject | [inline] |
| internalWritebackVelocity() | btRigidBody | [inline] |
| internalWritebackVelocity(btScalar timeStep) | btRigidBody | |
| isActive() const | btCollisionObject | [inline] |
| isInWorld() const | btRigidBody | [inline] |
| isKinematicObject() const | btCollisionObject | [inline] |
| isStaticObject() const | btCollisionObject | [inline] |
| isStaticOrKinematicObject() const | btCollisionObject | [inline] |
| m_activationState1 | btCollisionObject | [protected] |
| m_additionalAngularDampingFactor | btRigidBody | [private] |
| m_additionalAngularDampingThresholdSqr | btRigidBody | [private] |
| m_additionalDamping | btRigidBody | [private] |
| m_additionalDampingFactor | btRigidBody | [private] |
| m_additionalLinearDampingThresholdSqr | btRigidBody | [private] |
| m_angularDamping | btRigidBody | [private] |
| m_angularFactor | btRigidBody | [protected] |
| m_angularSleepingThreshold | btRigidBody | [private] |
| m_angularVelocity | btRigidBody | [private] |
| m_anisotropicFriction | btCollisionObject | [protected] |
| m_broadphaseHandle | btCollisionObject | [protected] |
| m_ccdMotionThreshold | btCollisionObject | [protected] |
| m_ccdSweptSphereRadius | btCollisionObject | [protected] |
| m_checkCollideWith | btCollisionObject | [protected] |
| m_collisionFlags | btCollisionObject | [protected] |
| m_collisionShape | btCollisionObject | [protected] |
| m_companionId | btCollisionObject | [protected] |
| m_constraintRefs | btRigidBody | [private] |
| m_contactProcessingThreshold | btCollisionObject | [protected] |
| m_contactSolverType | btRigidBody | |
| m_deactivationTime | btCollisionObject | [protected] |
| m_debugBodyId | btRigidBody | [private] |
| m_deltaAngularVelocity | btRigidBody | [protected] |
| m_friction | btCollisionObject | [protected] |
| m_frictionSolverType | btRigidBody | |
| m_gravity | btRigidBody | [private] |
| m_gravity_acceleration | btRigidBody | [private] |
| m_hasAnisotropicFriction | btCollisionObject | [protected] |
| m_hitFraction | btCollisionObject | [protected] |
| m_internalType | btCollisionObject | [protected] |
| m_interpolationAngularVelocity | btCollisionObject | [protected] |
| m_interpolationLinearVelocity | btCollisionObject | [protected] |
| m_interpolationWorldTransform | btCollisionObject | [protected] |
| m_inverseMass | btRigidBody | [private] |
| m_invInertiaLocal | btRigidBody | [private] |
| m_invInertiaTensorWorld | btRigidBody | [private] |
| m_invMass | btRigidBody | [protected] |
| m_islandTag1 | btCollisionObject | [protected] |
| m_linearDamping | btRigidBody | [private] |
| m_linearFactor | btRigidBody | [private] |
| m_linearSleepingThreshold | btRigidBody | [private] |
| m_linearVelocity | btRigidBody | [private] |
| m_optionalMotionState | btRigidBody | [private] |
| m_pushVelocity | btRigidBody | [protected] |
| m_restitution | btCollisionObject | [protected] |
| m_rigidbodyFlags | btRigidBody | [private] |
| m_rootCollisionShape | btCollisionObject | [protected] |
| m_totalForce | btRigidBody | [private] |
| m_totalTorque | btRigidBody | [private] |
| m_turnVelocity | btRigidBody | [protected] |
| m_userObjectPointer | btCollisionObject | [protected] |
| m_worldTransform | btCollisionObject | [protected] |
| mergesSimulationIslands() const | btCollisionObject | [inline] |
| predictIntegratedTransform(btScalar step, btTransform &predictedTransform) | btRigidBody | |
| proceedToTransform(const btTransform &newTrans) | btRigidBody | |
| removeConstraintRef(btTypedConstraint *c) | btRigidBody | |
| saveKinematicState(btScalar step) | btRigidBody | |
| serialize(void *dataBuffer, class btSerializer *serializer) const | btRigidBody | [virtual] |
| setActivationState(int newState) | btCollisionObject | |
| setAngularFactor(const btVector3 &angFac) | btRigidBody | [inline] |
| setAngularFactor(btScalar angFac) | btRigidBody | [inline] |
| setAngularVelocity(const btVector3 &ang_vel) | btRigidBody | [inline] |
| setAnisotropicFriction(const btVector3 &anisotropicFriction) | btCollisionObject | [inline] |
| setBroadphaseHandle(btBroadphaseProxy *handle) | btCollisionObject | [inline] |
| setCcdMotionThreshold(btScalar ccdMotionThreshold) | btCollisionObject | [inline] |
| setCcdSweptSphereRadius(btScalar radius) | btCollisionObject | [inline] |
| setCenterOfMassTransform(const btTransform &xform) | btRigidBody | |
| setCollisionFlags(int flags) | btCollisionObject | [inline] |
| setCollisionShape(btCollisionShape *collisionShape) | btCollisionObject | [inline, virtual] |
| setCompanionId(int id) | btCollisionObject | [inline] |
| setContactProcessingThreshold(btScalar contactProcessingThreshold) | btCollisionObject | [inline] |
| setDamping(btScalar lin_damping, btScalar ang_damping) | btRigidBody | |
| setDeactivationTime(btScalar time) | btCollisionObject | [inline] |
| setFlags(int flags) | btRigidBody | [inline] |
| setFriction(btScalar frict) | btCollisionObject | [inline] |
| setGravity(const btVector3 &acceleration) | btRigidBody | |
| setHitFraction(btScalar hitFraction) | btCollisionObject | [inline] |
| setInterpolationAngularVelocity(const btVector3 &angvel) | btCollisionObject | [inline] |
| setInterpolationLinearVelocity(const btVector3 &linvel) | btCollisionObject | [inline] |
| setInterpolationWorldTransform(const btTransform &trans) | btCollisionObject | [inline] |
| setInvInertiaDiagLocal(const btVector3 &diagInvInertia) | btRigidBody | [inline] |
| setIslandTag(int tag) | btCollisionObject | [inline] |
| setLinearFactor(const btVector3 &linearFactor) | btRigidBody | [inline] |
| setLinearVelocity(const btVector3 &lin_vel) | btRigidBody | [inline] |
| setMassProps(btScalar mass, const btVector3 &inertia) | btRigidBody | |
| setMotionState(btMotionState *motionState) | btRigidBody | [inline] |
| setNewBroadphaseProxy(btBroadphaseProxy *broadphaseProxy) | btRigidBody | [inline] |
| setRestitution(btScalar rest) | btCollisionObject | [inline] |
| setSleepingThresholds(btScalar linear, btScalar angular) | btRigidBody | [inline] |
| setupRigidBody(const btRigidBodyConstructionInfo &constructionInfo) | btRigidBody | [protected] |
| setUserPointer(void *userPointer) | btCollisionObject | [inline] |
| setWorldTransform(const btTransform &worldTrans) | btCollisionObject | [inline] |
| translate(const btVector3 &v) | btRigidBody | [inline] |
| upcast(const btCollisionObject *colObj) | btRigidBody | [inline, static] |
| upcast(btCollisionObject *colObj) | btRigidBody | [inline, static] |
| updateDeactivation(btScalar timeStep) | btRigidBody | [inline] |
| updateInertiaTensor() | btRigidBody | |
| wantsSleeping() | btRigidBody | [inline] |
| ~btCollisionObject() | btCollisionObject | [virtual] |
| ~btRigidBody() | btRigidBody | [inline, virtual] |