btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. More...
#include <btSphereSphereCollisionAlgorithm.h>


Classes | |
| struct | CreateFunc |
Public Member Functions | |
| btSphereSphereCollisionAlgorithm (btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1) | |
| btSphereSphereCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
| virtual void | processCollision (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) |
| virtual | ~btSphereSphereCollisionAlgorithm () |
Private Attributes | |
| bool | m_ownManifold |
| btPersistentManifold * | m_manifoldPtr |
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
Other features are frame-coherency (persistent data) and collision response. Also provides the most basic sample for custom/user btCollisionAlgorithm
Definition at line 29 of file btSphereSphereCollisionAlgorithm.h.
| btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm | ( | btPersistentManifold * | mf, | |
| const btCollisionAlgorithmConstructionInfo & | ci, | |||
| btCollisionObject * | body0, | |||
| btCollisionObject * | body1 | |||
| ) |
Definition at line 21 of file btSphereSphereCollisionAlgorithm.cpp.
| btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm | ( | const btCollisionAlgorithmConstructionInfo & | ci | ) | [inline] |
Definition at line 37 of file btSphereSphereCollisionAlgorithm.h.
| btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm | ( | ) | [virtual] |
Definition at line 33 of file btSphereSphereCollisionAlgorithm.cpp.
| btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact | ( | btCollisionObject * | body0, | |
| btCollisionObject * | body1, | |||
| const btDispatcherInfo & | dispatchInfo, | |||
| btManifoldResult * | resultOut | |||
| ) | [virtual] |
Implements btCollisionAlgorithm.
Definition at line 96 of file btSphereSphereCollisionAlgorithm.cpp.
| virtual void btSphereSphereCollisionAlgorithm::getAllContactManifolds | ( | btManifoldArray & | manifoldArray | ) | [inline, virtual] |
Implements btCollisionAlgorithm.
Definition at line 44 of file btSphereSphereCollisionAlgorithm.h.
| void btSphereSphereCollisionAlgorithm::processCollision | ( | btCollisionObject * | body0, | |
| btCollisionObject * | body1, | |||
| const btDispatcherInfo & | dispatchInfo, | |||
| btManifoldResult * | resultOut | |||
| ) | [virtual] |
iff distance positive, don't generate a new contact
distance (negative means penetration)
point on A (worldspace) btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB; point on B (worldspace)
report a contact. internally this will be kept persistent, and contact reduction is done
Implements btCollisionAlgorithm.
Definition at line 42 of file btSphereSphereCollisionAlgorithm.cpp.
Definition at line 32 of file btSphereSphereCollisionAlgorithm.h.
bool btSphereSphereCollisionAlgorithm::m_ownManifold [private] |
Definition at line 31 of file btSphereSphereCollisionAlgorithm.h.
1.6.1