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Bullet Collision Detection & Physics Library
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| createBarrier()=0 | btThreadSupportInterface | [pure virtual] |
| createCriticalSection()=0 | btThreadSupportInterface | [pure virtual] |
| getNumTasks() const =0 | btThreadSupportInterface | [pure virtual] |
| getThreadLocalMemory(int taskId) | btThreadSupportInterface | [inline, virtual] |
| sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1)=0 | btThreadSupportInterface | [pure virtual] |
| setNumTasks(int numTasks)=0 | btThreadSupportInterface | [pure virtual] |
| startSPU()=0 | btThreadSupportInterface | [pure virtual] |
| stopSPU()=0 | btThreadSupportInterface | [pure virtual] |
| waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1)=0 | btThreadSupportInterface | [pure virtual] |
| ~btThreadSupportInterface() | btThreadSupportInterface | [virtual] |