Classes | |
| class | Vector3 |
| class | Vector4 |
| class | Point3 |
| class | Quat |
| class | Matrix3 |
| class | Matrix4 |
| class | Transform3 |
Functions | |
| const Matrix3 | transpose (const Matrix3 &mat) |
| const Matrix3 | inverse (const Matrix3 &mat) |
| float | determinant (const Matrix3 &mat) |
| const Matrix3 | absPerElem (const Matrix3 &mat) |
| const Matrix3 | operator* (float scalar, const Matrix3 &mat) |
| const Matrix3 | mulPerElem (const Matrix3 &mat0, const Matrix3 &mat1) |
| const Matrix3 | appendScale (const Matrix3 &mat, const Vector3 &scaleVec) |
| const Matrix3 | prependScale (const Vector3 &scaleVec, const Matrix3 &mat) |
| const Matrix3 | select (const Matrix3 &mat0, const Matrix3 &mat1, bool select1) |
| const Matrix4 | transpose (const Matrix4 &mat) |
| const Matrix4 | inverse (const Matrix4 &mat) |
| const Matrix4 | affineInverse (const Matrix4 &mat) |
| const Matrix4 | orthoInverse (const Matrix4 &mat) |
| float | determinant (const Matrix4 &mat) |
| const Matrix4 | absPerElem (const Matrix4 &mat) |
| const Matrix4 | operator* (float scalar, const Matrix4 &mat) |
| const Matrix4 | mulPerElem (const Matrix4 &mat0, const Matrix4 &mat1) |
| const Matrix4 | appendScale (const Matrix4 &mat, const Vector3 &scaleVec) |
| const Matrix4 | prependScale (const Vector3 &scaleVec, const Matrix4 &mat) |
| const Matrix4 | select (const Matrix4 &mat0, const Matrix4 &mat1, bool select1) |
| const Transform3 | inverse (const Transform3 &tfrm) |
| const Transform3 | orthoInverse (const Transform3 &tfrm) |
| const Transform3 | absPerElem (const Transform3 &tfrm) |
| const Transform3 | mulPerElem (const Transform3 &tfrm0, const Transform3 &tfrm1) |
| const Transform3 | appendScale (const Transform3 &tfrm, const Vector3 &scaleVec) |
| const Transform3 | prependScale (const Vector3 &scaleVec, const Transform3 &tfrm) |
| const Transform3 | select (const Transform3 &tfrm0, const Transform3 &tfrm1, bool select1) |
| const Matrix3 | outer (const Vector3 &tfrm0, const Vector3 &tfrm1) |
| const Matrix4 | outer (const Vector4 &tfrm0, const Vector4 &tfrm1) |
| const Vector3 | rowMul (const Vector3 &vec, const Matrix3 &mat) |
| const Matrix3 | crossMatrix (const Vector3 &vec) |
| const Matrix3 | crossMatrixMul (const Vector3 &vec, const Matrix3 &mat) |
| const Quat | lerp (float t, const Quat &quat0, const Quat &quat1) |
| const Quat | slerp (float t, const Quat &unitQuat0, const Quat &unitQuat1) |
| const Quat | squad (float t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3) |
| void | loadXYZW (Quat &quat, const float *fptr) |
| void | storeXYZW (const Quat &quat, float *fptr) |
| const Quat | operator* (float scalar, const Quat &quat) |
| float | dot (const Quat &quat0, const Quat &quat1) |
| float | norm (const Quat &quat) |
| float | length (const Quat &quat) |
| const Quat | normalize (const Quat &quat) |
| const Vector3 | rotate (const Quat &quat, const Vector3 &vec) |
| const Quat | conj (const Quat &quat) |
| const Quat | select (const Quat &quat0, const Quat &quat1, bool select1) |
| const Vector3 | lerp (float t, const Vector3 &vec0, const Vector3 &vec1) |
| const Vector3 | slerp (float t, const Vector3 &unitVec0, const Vector3 &unitVec1) |
| void | loadXYZ (Vector3 &vec, const float *fptr) |
| void | storeXYZ (const Vector3 &vec, float *fptr) |
| void | loadHalfFloats (Vector3 &vec, const unsigned short *hfptr) |
| void | storeHalfFloats (const Vector3 &vec, unsigned short *hfptr) |
| const Vector3 | operator* (float scalar, const Vector3 &vec) |
| const Vector3 | mulPerElem (const Vector3 &vec0, const Vector3 &vec1) |
| const Vector3 | divPerElem (const Vector3 &vec0, const Vector3 &vec1) |
| const Vector3 | recipPerElem (const Vector3 &vec) |
| const Vector3 | sqrtPerElem (const Vector3 &vec) |
| const Vector3 | rsqrtPerElem (const Vector3 &vec) |
| const Vector3 | absPerElem (const Vector3 &vec) |
| const Vector3 | copySignPerElem (const Vector3 &vec0, const Vector3 &vec1) |
| const Vector3 | maxPerElem (const Vector3 &vec0, const Vector3 &vec1) |
| float | maxElem (const Vector3 &vec) |
| const Vector3 | minPerElem (const Vector3 &vec0, const Vector3 &vec1) |
| float | minElem (const Vector3 &vec) |
| float | sum (const Vector3 &vec) |
| float | dot (const Vector3 &vec0, const Vector3 &vec1) |
| float | lengthSqr (const Vector3 &vec) |
| float | length (const Vector3 &vec) |
| const Vector3 | normalize (const Vector3 &vec) |
| const Vector3 | cross (const Vector3 &vec0, const Vector3 &vec1) |
| const Vector3 | select (const Vector3 &vec0, const Vector3 &vec1, bool select1) |
| const Vector4 | lerp (float t, const Vector4 &vec0, const Vector4 &vec1) |
| const Vector4 | slerp (float t, const Vector4 &unitVec0, const Vector4 &unitVec1) |
| void | loadXYZW (Vector4 &vec, const float *fptr) |
| void | storeXYZW (const Vector4 &vec, float *fptr) |
| void | loadHalfFloats (Vector4 &vec, const unsigned short *hfptr) |
| void | storeHalfFloats (const Vector4 &vec, unsigned short *hfptr) |
| const Vector4 | operator* (float scalar, const Vector4 &vec) |
| const Vector4 | mulPerElem (const Vector4 &vec0, const Vector4 &vec1) |
| const Vector4 | divPerElem (const Vector4 &vec0, const Vector4 &vec1) |
| const Vector4 | recipPerElem (const Vector4 &vec) |
| const Vector4 | sqrtPerElem (const Vector4 &vec) |
| const Vector4 | rsqrtPerElem (const Vector4 &vec) |
| const Vector4 | absPerElem (const Vector4 &vec) |
| const Vector4 | copySignPerElem (const Vector4 &vec0, const Vector4 &vec1) |
| const Vector4 | maxPerElem (const Vector4 &vec0, const Vector4 &vec1) |
| float | maxElem (const Vector4 &vec) |
| const Vector4 | minPerElem (const Vector4 &vec0, const Vector4 &vec1) |
| float | minElem (const Vector4 &vec) |
| float | sum (const Vector4 &vec) |
| float | dot (const Vector4 &vec0, const Vector4 &vec1) |
| float | lengthSqr (const Vector4 &vec) |
| float | length (const Vector4 &vec) |
| const Vector4 | normalize (const Vector4 &vec) |
| const Vector4 | select (const Vector4 &vec0, const Vector4 &vec1, bool select1) |
| const Point3 | lerp (float t, const Point3 &pnt0, const Point3 &pnt1) |
| void | loadXYZ (Point3 &pnt, const float *fptr) |
| void | storeXYZ (const Point3 &pnt, float *fptr) |
| void | loadHalfFloats (Point3 &vec, const unsigned short *hfptr) |
| void | storeHalfFloats (const Point3 &vec, unsigned short *hfptr) |
| const Point3 | mulPerElem (const Point3 &pnt0, const Point3 &pnt1) |
| const Point3 | divPerElem (const Point3 &pnt0, const Point3 &pnt1) |
| const Point3 | recipPerElem (const Point3 &pnt) |
| const Point3 | sqrtPerElem (const Point3 &pnt) |
| const Point3 | rsqrtPerElem (const Point3 &pnt) |
| const Point3 | absPerElem (const Point3 &pnt) |
| const Point3 | copySignPerElem (const Point3 &pnt0, const Point3 &pnt1) |
| const Point3 | maxPerElem (const Point3 &pnt0, const Point3 &pnt1) |
| float | maxElem (const Point3 &pnt) |
| const Point3 | minPerElem (const Point3 &pnt0, const Point3 &pnt1) |
| float | minElem (const Point3 &pnt) |
| float | sum (const Point3 &pnt) |
| const Point3 | scale (const Point3 &pnt, float scaleVal) |
| const Point3 | scale (const Point3 &pnt, const Vector3 &scaleVec) |
| float | projection (const Point3 &pnt, const Vector3 &unitVec) |
| float | distSqrFromOrigin (const Point3 &pnt) |
| float | distFromOrigin (const Point3 &pnt) |
| float | distSqr (const Point3 &pnt0, const Point3 &pnt1) |
| float | dist (const Point3 &pnt0, const Point3 &pnt1) |
| const Point3 | select (const Point3 &pnt0, const Point3 &pnt1, bool select1) |
| const Point3 Vectormath::Aos::absPerElem | ( | const Point3 & | pnt | ) | [inline] |
| const Vector4 Vectormath::Aos::absPerElem | ( | const Vector4 & | vec | ) | [inline] |
| const Vector3 Vectormath::Aos::absPerElem | ( | const Vector3 & | vec | ) | [inline] |
| const Transform3 Vectormath::Aos::absPerElem | ( | const Transform3 & | tfrm | ) | [inline] |
| const Matrix4 Vectormath::Aos::absPerElem | ( | const Matrix4 & | mat | ) | [inline] |
| const Matrix3 Vectormath::Aos::absPerElem | ( | const Matrix3 & | mat | ) | [inline] |
| const Matrix4 Vectormath::Aos::affineInverse | ( | const Matrix4 & | mat | ) | [inline] |
| const Transform3 Vectormath::Aos::appendScale | ( | const Transform3 & | tfrm, | |
| const Vector3 & | scaleVec | |||
| ) | [inline] |
| const Matrix4 Vectormath::Aos::appendScale | ( | const Matrix4 & | mat, | |
| const Vector3 & | scaleVec | |||
| ) | [inline] |
| const Matrix3 Vectormath::Aos::appendScale | ( | const Matrix3 & | mat, | |
| const Vector3 & | scaleVec | |||
| ) | [inline] |
| const Quat Vectormath::Aos::conj | ( | const Quat & | quat | ) | [inline] |
| const Point3 Vectormath::Aos::copySignPerElem | ( | const Point3 & | pnt0, | |
| const Point3 & | pnt1 | |||
| ) | [inline] |
| const Vector4 Vectormath::Aos::copySignPerElem | ( | const Vector4 & | vec0, | |
| const Vector4 & | vec1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::copySignPerElem | ( | const Vector3 & | vec0, | |
| const Vector3 & | vec1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::cross | ( | const Vector3 & | vec0, | |
| const Vector3 & | vec1 | |||
| ) | [inline] |
| const Matrix3 Vectormath::Aos::crossMatrix | ( | const Vector3 & | vec | ) | [inline] |
| const Matrix3 Vectormath::Aos::crossMatrixMul | ( | const Vector3 & | vec, | |
| const Matrix3 & | mat | |||
| ) | [inline] |
| float Vectormath::Aos::determinant | ( | const Matrix4 & | mat | ) | [inline] |
| float Vectormath::Aos::determinant | ( | const Matrix3 & | mat | ) | [inline] |
| float Vectormath::Aos::dist | ( | const Point3 & | pnt0, | |
| const Point3 & | pnt1 | |||
| ) | [inline] |
| float Vectormath::Aos::distFromOrigin | ( | const Point3 & | pnt | ) | [inline] |
| float Vectormath::Aos::distSqr | ( | const Point3 & | pnt0, | |
| const Point3 & | pnt1 | |||
| ) | [inline] |
| float Vectormath::Aos::distSqrFromOrigin | ( | const Point3 & | pnt | ) | [inline] |
| const Point3 Vectormath::Aos::divPerElem | ( | const Point3 & | pnt0, | |
| const Point3 & | pnt1 | |||
| ) | [inline] |
| const Vector4 Vectormath::Aos::divPerElem | ( | const Vector4 & | vec0, | |
| const Vector4 & | vec1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::divPerElem | ( | const Vector3 & | vec0, | |
| const Vector3 & | vec1 | |||
| ) | [inline] |
| float Vectormath::Aos::dot | ( | const Vector4 & | vec0, | |
| const Vector4 & | vec1 | |||
| ) | [inline] |
| float Vectormath::Aos::dot | ( | const Vector3 & | vec0, | |
| const Vector3 & | vec1 | |||
| ) | [inline] |
| float Vectormath::Aos::dot | ( | const Quat & | quat0, | |
| const Quat & | quat1 | |||
| ) | [inline] |
| const Transform3 Vectormath::Aos::inverse | ( | const Transform3 & | tfrm | ) | [inline] |
| const Matrix4 Vectormath::Aos::inverse | ( | const Matrix4 & | mat | ) | [inline] |
| const Matrix3 Vectormath::Aos::inverse | ( | const Matrix3 & | mat | ) | [inline] |
| float Vectormath::Aos::length | ( | const Vector4 & | vec | ) | [inline] |
| float Vectormath::Aos::length | ( | const Vector3 & | vec | ) | [inline] |
| float Vectormath::Aos::length | ( | const Quat & | quat | ) | [inline] |
| float Vectormath::Aos::lengthSqr | ( | const Vector4 & | vec | ) | [inline] |
| float Vectormath::Aos::lengthSqr | ( | const Vector3 & | vec | ) | [inline] |
| const Point3 Vectormath::Aos::lerp | ( | float | t, | |
| const Point3 & | pnt0, | |||
| const Point3 & | pnt1 | |||
| ) | [inline] |
| const Vector4 Vectormath::Aos::lerp | ( | float | t, | |
| const Vector4 & | vec0, | |||
| const Vector4 & | vec1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::lerp | ( | float | t, | |
| const Vector3 & | vec0, | |||
| const Vector3 & | vec1 | |||
| ) | [inline] |
| const Quat Vectormath::Aos::lerp | ( | float | t, | |
| const Quat & | quat0, | |||
| const Quat & | quat1 | |||
| ) | [inline] |
| void Vectormath::Aos::loadHalfFloats | ( | Point3 & | vec, | |
| const unsigned short * | hfptr | |||
| ) | [inline] |
| void Vectormath::Aos::loadHalfFloats | ( | Vector4 & | vec, | |
| const unsigned short * | hfptr | |||
| ) | [inline] |
| void Vectormath::Aos::loadHalfFloats | ( | Vector3 & | vec, | |
| const unsigned short * | hfptr | |||
| ) | [inline] |
| void Vectormath::Aos::loadXYZ | ( | Point3 & | pnt, | |
| const float * | fptr | |||
| ) | [inline] |
| void Vectormath::Aos::loadXYZ | ( | Vector3 & | vec, | |
| const float * | fptr | |||
| ) | [inline] |
| void Vectormath::Aos::loadXYZW | ( | Vector4 & | vec, | |
| const float * | fptr | |||
| ) | [inline] |
| void Vectormath::Aos::loadXYZW | ( | Quat & | quat, | |
| const float * | fptr | |||
| ) | [inline] |
| float Vectormath::Aos::maxElem | ( | const Point3 & | pnt | ) | [inline] |
| float Vectormath::Aos::maxElem | ( | const Vector4 & | vec | ) | [inline] |
| float Vectormath::Aos::maxElem | ( | const Vector3 & | vec | ) | [inline] |
| const Point3 Vectormath::Aos::maxPerElem | ( | const Point3 & | pnt0, | |
| const Point3 & | pnt1 | |||
| ) | [inline] |
| const Vector4 Vectormath::Aos::maxPerElem | ( | const Vector4 & | vec0, | |
| const Vector4 & | vec1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::maxPerElem | ( | const Vector3 & | vec0, | |
| const Vector3 & | vec1 | |||
| ) | [inline] |
| float Vectormath::Aos::minElem | ( | const Point3 & | pnt | ) | [inline] |
| float Vectormath::Aos::minElem | ( | const Vector4 & | vec | ) | [inline] |
| float Vectormath::Aos::minElem | ( | const Vector3 & | vec | ) | [inline] |
| const Point3 Vectormath::Aos::minPerElem | ( | const Point3 & | pnt0, | |
| const Point3 & | pnt1 | |||
| ) | [inline] |
| const Vector4 Vectormath::Aos::minPerElem | ( | const Vector4 & | vec0, | |
| const Vector4 & | vec1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::minPerElem | ( | const Vector3 & | vec0, | |
| const Vector3 & | vec1 | |||
| ) | [inline] |
| const Point3 Vectormath::Aos::mulPerElem | ( | const Point3 & | pnt0, | |
| const Point3 & | pnt1 | |||
| ) | [inline] |
| const Vector4 Vectormath::Aos::mulPerElem | ( | const Vector4 & | vec0, | |
| const Vector4 & | vec1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::mulPerElem | ( | const Vector3 & | vec0, | |
| const Vector3 & | vec1 | |||
| ) | [inline] |
| const Transform3 Vectormath::Aos::mulPerElem | ( | const Transform3 & | tfrm0, | |
| const Transform3 & | tfrm1 | |||
| ) | [inline] |
| const Matrix4 Vectormath::Aos::mulPerElem | ( | const Matrix4 & | mat0, | |
| const Matrix4 & | mat1 | |||
| ) | [inline] |
| const Matrix3 Vectormath::Aos::mulPerElem | ( | const Matrix3 & | mat0, | |
| const Matrix3 & | mat1 | |||
| ) | [inline] |
| float Vectormath::Aos::norm | ( | const Quat & | quat | ) | [inline] |
| const Vector4 Vectormath::Aos::normalize | ( | const Vector4 & | vec | ) | [inline] |
| const Vector3 Vectormath::Aos::normalize | ( | const Vector3 & | vec | ) | [inline] |
| const Quat Vectormath::Aos::normalize | ( | const Quat & | quat | ) | [inline] |
| const Vector4 Vectormath::Aos::operator* | ( | float | scalar, | |
| const Vector4 & | vec | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::operator* | ( | float | scalar, | |
| const Vector3 & | vec | |||
| ) | [inline] |
| const Quat Vectormath::Aos::operator* | ( | float | scalar, | |
| const Quat & | quat | |||
| ) | [inline] |
| const Matrix4 Vectormath::Aos::operator* | ( | float | scalar, | |
| const Matrix4 & | mat | |||
| ) | [inline] |
| const Matrix3 Vectormath::Aos::operator* | ( | float | scalar, | |
| const Matrix3 & | mat | |||
| ) | [inline] |
| const Transform3 Vectormath::Aos::orthoInverse | ( | const Transform3 & | tfrm | ) | [inline] |
| const Matrix4 Vectormath::Aos::orthoInverse | ( | const Matrix4 & | mat | ) | [inline] |
| const Matrix4 Vectormath::Aos::outer | ( | const Vector4 & | tfrm0, | |
| const Vector4 & | tfrm1 | |||
| ) | [inline] |
| const Matrix3 Vectormath::Aos::outer | ( | const Vector3 & | tfrm0, | |
| const Vector3 & | tfrm1 | |||
| ) | [inline] |
| const Transform3 Vectormath::Aos::prependScale | ( | const Vector3 & | scaleVec, | |
| const Transform3 & | tfrm | |||
| ) | [inline] |
| const Matrix4 Vectormath::Aos::prependScale | ( | const Vector3 & | scaleVec, | |
| const Matrix4 & | mat | |||
| ) | [inline] |
| const Matrix3 Vectormath::Aos::prependScale | ( | const Vector3 & | scaleVec, | |
| const Matrix3 & | mat | |||
| ) | [inline] |
| float Vectormath::Aos::projection | ( | const Point3 & | pnt, | |
| const Vector3 & | unitVec | |||
| ) | [inline] |
| const Point3 Vectormath::Aos::recipPerElem | ( | const Point3 & | pnt | ) | [inline] |
| const Vector4 Vectormath::Aos::recipPerElem | ( | const Vector4 & | vec | ) | [inline] |
| const Vector3 Vectormath::Aos::recipPerElem | ( | const Vector3 & | vec | ) | [inline] |
| const Vector3 Vectormath::Aos::rotate | ( | const Quat & | quat, | |
| const Vector3 & | vec | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::rowMul | ( | const Vector3 & | vec, | |
| const Matrix3 & | mat | |||
| ) | [inline] |
| const Point3 Vectormath::Aos::rsqrtPerElem | ( | const Point3 & | pnt | ) | [inline] |
| const Vector4 Vectormath::Aos::rsqrtPerElem | ( | const Vector4 & | vec | ) | [inline] |
| const Vector3 Vectormath::Aos::rsqrtPerElem | ( | const Vector3 & | vec | ) | [inline] |
| const Point3 Vectormath::Aos::scale | ( | const Point3 & | pnt, | |
| const Vector3 & | scaleVec | |||
| ) | [inline] |
| const Point3 Vectormath::Aos::scale | ( | const Point3 & | pnt, | |
| float | scaleVal | |||
| ) | [inline] |
| const Point3 Vectormath::Aos::select | ( | const Point3 & | pnt0, | |
| const Point3 & | pnt1, | |||
| bool | select1 | |||
| ) | [inline] |
| const Vector4 Vectormath::Aos::select | ( | const Vector4 & | vec0, | |
| const Vector4 & | vec1, | |||
| bool | select1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::select | ( | const Vector3 & | vec0, | |
| const Vector3 & | vec1, | |||
| bool | select1 | |||
| ) | [inline] |
| const Quat Vectormath::Aos::select | ( | const Quat & | quat0, | |
| const Quat & | quat1, | |||
| bool | select1 | |||
| ) | [inline] |
| const Transform3 Vectormath::Aos::select | ( | const Transform3 & | tfrm0, | |
| const Transform3 & | tfrm1, | |||
| bool | select1 | |||
| ) | [inline] |
| const Matrix4 Vectormath::Aos::select | ( | const Matrix4 & | mat0, | |
| const Matrix4 & | mat1, | |||
| bool | select1 | |||
| ) | [inline] |
| const Matrix3 Vectormath::Aos::select | ( | const Matrix3 & | mat0, | |
| const Matrix3 & | mat1, | |||
| bool | select1 | |||
| ) | [inline] |
| const Vector4 Vectormath::Aos::slerp | ( | float | t, | |
| const Vector4 & | unitVec0, | |||
| const Vector4 & | unitVec1 | |||
| ) | [inline] |
| const Vector3 Vectormath::Aos::slerp | ( | float | t, | |
| const Vector3 & | unitVec0, | |||
| const Vector3 & | unitVec1 | |||
| ) | [inline] |
| const Quat Vectormath::Aos::slerp | ( | float | t, | |
| const Quat & | unitQuat0, | |||
| const Quat & | unitQuat1 | |||
| ) | [inline] |
| const Point3 Vectormath::Aos::sqrtPerElem | ( | const Point3 & | pnt | ) | [inline] |
| const Vector4 Vectormath::Aos::sqrtPerElem | ( | const Vector4 & | vec | ) | [inline] |
| const Vector3 Vectormath::Aos::sqrtPerElem | ( | const Vector3 & | vec | ) | [inline] |
| const Quat Vectormath::Aos::squad | ( | float | t, | |
| const Quat & | unitQuat0, | |||
| const Quat & | unitQuat1, | |||
| const Quat & | unitQuat2, | |||
| const Quat & | unitQuat3 | |||
| ) | [inline] |
| void Vectormath::Aos::storeHalfFloats | ( | const Point3 & | vec, | |
| unsigned short * | hfptr | |||
| ) | [inline] |
| void Vectormath::Aos::storeHalfFloats | ( | const Vector4 & | vec, | |
| unsigned short * | hfptr | |||
| ) | [inline] |
| void Vectormath::Aos::storeHalfFloats | ( | const Vector3 & | vec, | |
| unsigned short * | hfptr | |||
| ) | [inline] |
| void Vectormath::Aos::storeXYZ | ( | const Point3 & | pnt, | |
| float * | fptr | |||
| ) | [inline] |
| void Vectormath::Aos::storeXYZ | ( | const Vector3 & | vec, | |
| float * | fptr | |||
| ) | [inline] |
| void Vectormath::Aos::storeXYZW | ( | const Vector4 & | vec, | |
| float * | fptr | |||
| ) | [inline] |
| void Vectormath::Aos::storeXYZW | ( | const Quat & | quat, | |
| float * | fptr | |||
| ) | [inline] |
| float Vectormath::Aos::sum | ( | const Point3 & | pnt | ) | [inline] |
| float Vectormath::Aos::sum | ( | const Vector4 & | vec | ) | [inline] |
| float Vectormath::Aos::sum | ( | const Vector3 & | vec | ) | [inline] |
| const Matrix4 Vectormath::Aos::transpose | ( | const Matrix4 & | mat | ) | [inline] |
| const Matrix3 Vectormath::Aos::transpose | ( | const Matrix3 & | mat | ) | [inline] |
1.6.1