vectormath2bullet.h

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00001 /*
00002    Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
00003    All rights reserved.
00004 
00005    Redistribution and use in source and binary forms,
00006    with or without modification, are permitted provided that the
00007    following conditions are met:
00008     * Redistributions of source code must retain the above copyright
00009       notice, this list of conditions and the following disclaimer.
00010     * Redistributions in binary form must reproduce the above copyright
00011       notice, this list of conditions and the following disclaimer in the
00012       documentation and/or other materials provided with the distribution.
00013     * Neither the name of the Sony Computer Entertainment Inc nor the names
00014       of its contributors may be used to endorse or promote products derived
00015       from this software without specific prior written permission.
00016 
00017    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027    POSSIBILITY OF SUCH DAMAGE.
00028 */
00029 
00030 #ifndef AOS_VECTORMATH_BULLET_CONVERT_H
00031 #define AOS_VECTORMATH_BULLET_CONVERT_H
00032 
00033 
00035 #if defined(__CELLOS_LV2__) || defined (USE_SYSTEM_VECTORMATH)
00036 #include <vectormath_aos.h>
00037 #else
00038 #include "BulletMultiThreaded/vectormath/scalar/cpp/vectormath_aos.h"
00039 #endif
00040 
00041 #include "LinearMath/btVector3.h"
00042 #include "LinearMath/btQuaternion.h"
00043 #include "LinearMath/btMatrix3x3.h"
00044 
00045 inline Vectormath::Aos::Vector3 getVmVector3(const btVector3& bulletVec)
00046 {
00047         return Vectormath::Aos::Vector3(bulletVec.getX(),bulletVec.getY(),bulletVec.getZ());
00048 }
00049 
00050 inline btVector3 getBtVector3(const Vectormath::Aos::Vector3& vmVec)
00051 {
00052         return btVector3(vmVec.getX(),vmVec.getY(),vmVec.getZ());
00053 }
00054 inline btVector3 getBtVector3(const Vectormath::Aos::Point3& vmVec)
00055 {
00056         return btVector3(vmVec.getX(),vmVec.getY(),vmVec.getZ());
00057 }
00058 
00059 inline Vectormath::Aos::Quat    getVmQuat(const btQuaternion& bulletQuat)
00060 {
00061         Vectormath::Aos::Quat vmQuat(bulletQuat.getX(),bulletQuat.getY(),bulletQuat.getZ(),bulletQuat.getW());
00062         return vmQuat;
00063 }
00064 
00065 inline btQuaternion     getBtQuat(const Vectormath::Aos::Quat& vmQuat)
00066 {
00067         return btQuaternion (vmQuat.getX(),vmQuat.getY(),vmQuat.getZ(),vmQuat.getW());
00068 }
00069 
00070 inline Vectormath::Aos::Matrix3 getVmMatrix3(const btMatrix3x3& btMat)
00071 {
00072         Vectormath::Aos::Matrix3 mat(
00073                 getVmVector3(btMat.getColumn(0)),
00074                 getVmVector3(btMat.getColumn(1)),
00075                 getVmVector3(btMat.getColumn(2)));
00076                 return mat;
00077 }
00078 
00079 
00080 #endif //AOS_VECTORMATH_BULLET_CONVERT_H

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