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Collision Overload: reducing the impact in real-time physics

December 17th, 2007 by admin

One of the distinguished projects at the Department of Computing at Imperial College London is about real-time physics simulation, using the Bullet physics library as case study.

At a first glance it looks like an interesting read!

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iPhysics: Crayon Physics on the iPhone

December 6th, 2007 by admin

http://www.iphone.r4m0n.net and http://www.installerapps.com/2007/12/05/iphysics/

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GPU Physics demos in the CUDA 1.1 SDK

December 1st, 2007 by admin

The new CUDA 1.1 SDK includes some new physics demos including particle systems, FFT-based 2D fluids, and n-body gravitational simulation, all running on the GPU.

http://developer.download.nvidia.com/compute/cuda/1.1-Beta/x86_website/Physically-Based_Simulation.html

Thanks to Simesgreen for the link

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