August 20th, 2008 by admin
OLPC is hosting a Physics Game Jam in Boston from August 29 to 31.
This is a team based rapid game development competition based on creating a physics game for OLPC XO laptops in 48 hours. Remote entries are allowed, and there will be prizes for the winners. PyBox2D is the main physics library that will be used, but anything open source that will run on the XO is fine.
There will be programming workshops such as developing in Sugar, using PyBox2D, and integrating computer vision with physics, so prior experience is not a requirement.
There is more information on the OLPC Wiki: http://wiki.laptop.org/go/Physics_Jam
Registration is free, but donations are encouraged: http://olpcphysics.eventbrite.com/
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August 9th, 2008 by admin
We are visiting SIGGRAPH again next week.
Some of the Bullet/physics related activities:
- There will be a Bullet presentation at the Sony booth #521 (exhibition hall) Tuesday, Wednesday and Thursday from 14.15-14.45.
- We will do a short COLLADA Physics presentation at the COLLADA BOF, Thursday, 14 August | 4:00 pm - 6:00 pm | LACC - Room 511A.
- And present about Bullet integration in Blender at the Blender BOF, Monday August 11, ~3-4 PM, Convention Center room 501A
- Some physics enthousiasts will gather on Wednesday after the Jiggly Fluids session (at the exit door), around 6.30PM.
Hope to meet you there,
Erwin
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August 1st, 2008 by admin
Bullet 2.70 physics SDK is available for download now.

Some new Features
- First version of kinematic character controller (non-rigid body). See Demos/CharacterDemo
- Improved soft body collision detection, using convex clusters. Thanks to Nathanael Presson.
- Added btMultimaterialTriangleMeshShape, see MultiMaterialDemo
Thanks to Alex Silverman for the contribution
- Performance improvements for btDbvhBroadphase, and basic textures/shadow support, thanks to Nathanael Presson
- Havok .hkx to COLLADA Physics .dae file conversion, see hkx2dae
- Various bugfixes, thanks everyone for reporting!
Feedback is welcome in the forum.
Enjoy
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