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Bullet presentation @ GDC Austin, Monday September 15th 2008

September 14th, 2008 by admin

 gdcaustin.jpg 

  • Developing Games with Open Source Technologies: Full-day Tutorial
  • Monday, September 15th Austin Convetion Center, Room 9C
  • 11:00am - 11:50am: Tumbling, falling and breaking: Bullet open source, professional physics engine

Open source technologies bring cutting edge innovation, source code accessibility, rich community support, and a pricetag that can’t be beat to developers in every industry — including the online game industry. In this one day mini-track you will learn first hand from leading game developers and technology providers about open source game engines, tools, and server technologies that are changing the economics of online game development today.

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Bullet 2.71 released: Disney Maya Plugin, CUDA experiments

September 6th, 2008 by admin

Download here

Apart from numerous bug fixes, this is new:

  • Walt Disney Studios contributes their in-house Dynamica Maya Plugin for Bullet physics simulation.
  • Check out the Dynama Maya Plugin instruction videos.
  • This Dynamica Plugin is used in Disney’s upcoming 3D animated movie Bolt, for example in the peanuts shot below.
    Thanks to Nicola Candussi and Arthur Shek from Disney for this contribution!
  • Several bug fixes and contributions related to inertia tensor, memory leaks etc.
    Thanks to Ole K and several other contributors.
  • Added btCudaBroadphase in Extras/CUDA: some preliminary research into accelerating Bullet using CUDA.
    Thanks to the particle demo from the NVidia CUDA SDK.
  • Updated CDTestFramework, with latest version of OPCODE Array SAP. See Extras/CDTestFramework
    Thanks to Pierre Terdiman for the update
  • ForkLiftDemo has been finished, finally!
  • Improved performance for btDbvtBroadphase.
    Thanks to Nathanael Presson again, for all his work.

Enjoy!

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