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	<title>Physics Simulation Forum</title>
	<link>http://www.bulletphysics.com/Bullet/wordpress</link>
	<description>research and development in collision detection and physics simulation</description>
	<lastBuildDate>Wed, 01 Oct 2008 07:20:01 +0000</lastBuildDate>
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	<item>
		<title>Blender 2.48 to receive real-time Bullet soft bodies</title>
		<description>[youtube aotWdby87CE]	Blender 2.48 is coming soon at:http://www.blender.org	Maya Dynamica plugin next? </description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/blender-248-to-receive-real-time-bullet-soft-bodies-in-game-engine</link>
			</item>
	<item>
		<title>Bullet presentation @ GDC Austin, Monday September 15th 2008</title>
		<description> Â Â 	Developing Games with Open Source Technologies: Full-day Tutorial	Monday, September 15th Austin Convetion Center, Room 9C	11:00am - 11:50am: Tumbling, falling and breaking: Bullet open source, professional physics engineOpen source technologies bring cutting edge innovation, source code accessibility, rich community support, and a pricetag that can't be beat to developers in ...</description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/bullet-presentation-gdc-austin-monday-15th-2008</link>
			</item>
	<item>
		<title>Bullet 2.71 released: Disney Maya Plugin, CUDA experiments</title>
		<description>Download here

Apart from numerous bug fixes, this is new:

	Walt Disney Studios contributes their in-house Dynamica Maya Plugin for Bullet physics simulation.
	Check out the Dynama Maya Plugin instruction videos.
	This Dynamica Plugin is used in Disney's upcoming 3D animated movie Bolt, for example in the peanuts shot below.
Thanks to Nicola Candussi and ...</description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/bullet-271-released-disney-maya-plugin-cuda-experiments</link>
			</item>
	<item>
		<title>OLPC Physics Game Jam</title>
		<description>OLPC is hosting a Physics Game Jam in Boston from August 29 to 31.



This is a team based rapid game development competition based on creating a physics game for OLPC XO laptops in 48 hours. Remote entries are allowed, and there will be prizes for the winners. PyBox2D is the ...</description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/olpc-physics-game-jam</link>
			</item>
	<item>
		<title>Bullet @ SIGGRAPH 2008</title>
		<description>We are visiting SIGGRAPH again next week.

Some of the Bullet/physics related activities:

	There will be a Bullet presentation at the Sony booth #521 (exhibition hall) Tuesday, Wednesday and Thursday from 14.15-14.45.
	We will do a short COLLADA Physics presentation at the COLLADA BOF, Thursday, 14 August &#124; 4:00 pm - 6:00 pm ...</description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/bullet-siggraph-2008</link>
			</item>
	<item>
		<title>Bullet 2.70 released</title>
		<description>Bullet 2.70 physics SDK is available for download now.






Some new Features

	First version of kinematic character controller (non-rigid body). See Demos/CharacterDemo
	Improved soft body collision detection, using convex clusters. Thanks to Nathanael Presson.
	Added btMultimaterialTriangleMeshShape, see MultiMaterialDemo
Thanks to Alex Silverman for the contribution
	Performance improvements for btDbvhBroadphase, and basic textures/shadow support, thanks to Nathanael ...</description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/bullet-270-released</link>
			</item>
	<item>
		<title>Bounce, Tumble and Splash book is out</title>
		<description>Tony Mullen reported that his new book Bounce, Tumble and Splash! Simulating the Physical World with Blender (Sybex) is out:

"The book covers all of Blender's simulation functionality in depth including fluid, soft body, cloth, rigid body, particles, hair and much more. This is the first time much of this functionality ...</description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/39</link>
			</item>
	<item>
		<title>Phya: Physical Audio for Virtual Worlds</title>
		<description>Phya is a C++ library, that was created as an expandable system for adding physical audio to a virtual world. Phya released as Open Source under the ZLib license.
Also included is a new demo for the Bullet dynamics engine.

Visit http://www.zenprobe.com/phya or discuss here. </description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/phya-physical-audio-for-virtual-worlds</link>
			</item>
	<item>
		<title>Bullet 2.69 Physics SDK released: split impulse, tear &#038; pick Cloth and Soft Bodies</title>
		<description>[youtube exss517n1I0]

+ Added split impulse support, penetration recovery won't add momentum
+ cloth/soft body improvements: picking (pick and drag), tearing (click and release without mouse move), preliminary support for btSoftBody versus compound and concave trimesh
+ Added new btDbvtBroadphase, based on dynamic AABB tree. It has the capability to do view frustum ...</description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/bullet-269-physics-sdk-released-split-impulse-tear-pick-cloth-and-soft-bodies</link>
			</item>
	<item>
		<title>Bullet 2.68 Physics SDK released: Soft Bodies and iPhone support</title>
		<description>+ New BulletSoftBody library: cloth, rope and deformable volumes, including interaction with rigid bodies. Thanks Nathanael Presson.
+ Added btSliderConstraint
+ Added Extras/CdTestFrameWork, Thanks Pierre Terdiman
+ Added posix thread support (pthreads), Thanks Enrico.
+ Moved ConvexHull into Bullet/src
+ Moved optional quickstep and box-box collision detector to Bullet/src. Thanks Russell Smith for permission to ...</description>
		<link>http://www.bulletphysics.com/Bullet/wordpress/uncategorized/bullet-268-physics-sdk-released-soft-bodies</link>
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