btContinuousConvexCollision.cpp File Reference

#include "btContinuousConvexCollision.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "LinearMath/btTransformUtil.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkPairDetector.h"
#include "btPointCollector.h"
Include dependency graph for btContinuousConvexCollision.cpp:

Go to the source code of this file.

Defines

#define MAX_ITERATIONS   64
 This maximum should not be necessary.

Define Documentation

#define MAX_ITERATIONS   64

This maximum should not be necessary.

It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.

Definition at line 37 of file btContinuousConvexCollision.cpp.


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