#include <bullet.h>
Definition at line 979 of file bullet.h.
int Bullet::btHingeConstraintDoubleData2::m_angularOnly |
double Bullet::btHingeConstraintDoubleData2::m_biasFactor |
int Bullet::btHingeConstraintDoubleData2::m_enableAngularMotor |
double Bullet::btHingeConstraintDoubleData2::m_limitSoftness |
double Bullet::btHingeConstraintDoubleData2::m_lowerLimit |
double Bullet::btHingeConstraintDoubleData2::m_maxMotorImpulse |
double Bullet::btHingeConstraintDoubleData2::m_motorTargetVelocity |
char Bullet::btHingeConstraintDoubleData2::m_padding1[4] |
double Bullet::btHingeConstraintDoubleData2::m_relaxationFactor |
double Bullet::btHingeConstraintDoubleData2::m_upperLimit |
int Bullet::btHingeConstraintDoubleData2::m_useReferenceFrameA |
The documentation for this class was generated from the following file: